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Written by Buschi.bb
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Friday, 27 June 2008 |
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What can we tell you except the exact date when 1.9 comes
out? Well, release date will probably be in the middle of July.
During the last week we got a new coder: his name is Soi. At
first he developed a way to change the weapon configurations on the server, so
you can now play with de/msg only or some other stuff. Paxy finished the buy
menu and is now working at some TOCmenu things.
Int-2k does various things. Whenever bugs appears during the
beta test he fixes them and he is also working at the female sounds.
Furthermore, Int is working at a monster mod for TOC, which does not depend on
the patch.
It will be released seperatly if it is not ready till 1.9
release.
From the good to the bad news: some of the maps will not be
released with the patch. Partly because there are still problems on them,
partly because of a lack of time of some mappers.
We will publish the changelog 48 hours before release so
stay tuned!
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Written by int2k
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Friday, 30 May 2008 |
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Well, we haven't posted any news for a long time - BUT WE ARE STILL HERE.
We are still making good progress and step by step we get more closely to release. In the following we provide you with an overview about the things we have done or tested in the last weeks:
In case of mapping we are working at really fine stuff. You perhaps could already filter some maps out of the hints in the last news.
With Blister, we tried to add a new way to the upper bomb spot, but we threw the idea away, as it would seriously damage the map balancing. The map is now decorated nicely and currently tested heavily.
The new Rapid Waters version is still in the building progress, and the mapper works a lot on it.
The other 3 maps are already done from the building point of view and are now in the optimization and decoration process.
In case of all maps we seriously care for the frames and try to match the TO:C style.
For example, we built a new nice looking glazed way in one of the maps, that you can not enter. Access denied.
The development of the core game also did not stop. We already have female sound added to test if it works and have recorded the final sounds, too. The problem here is that some sounds need to be recorded a second time.
We also have some trouble with the corresponding models.
They look quite nice but unfortunately they're not perfect yet. Head, legs and arms still need a little bit of work. One of our modelers is working on them but any additional help would be appreciated.
Last week there was a test of a visible Laser pointer for the Desert Eagle. Unfortunately there were too many bugs (e.g. frame drops) that forced us to remove this feature and to put it aside.
The Stress test team is currently testing all maps for places where the player shadows cause problems and for other bugs.
Furthermore the new buy menu has undergone some big changes in the last days. Paxy did some great work here and from the functional side the menu is 99% done. At this time we work on the Design and the positioning which is not easy because it has to work with any possible display resolution.
For the already finished VIP scenario we added a green smoke grenade to the VIPs inventory. An interesting and tactical feature.
Thats it from our side. We can not give you a date for 1.9 yet, because we want to deliver a perfect patch and the maps and tests will take some time. We will try to keep you up to date.
P.S. There will be a nice lottery before the release!
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Written by int2k
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Tuesday, 20 May 2008 |
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The INILogger 1.5 is ready for download.

See http://ini.to-crossfire.net for informations and download link
Changes:
+ Added more commands
+ more Informations on a kick
+ Checks are much better
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