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Check the change log for 1.7!
Written by Gek   
Saturday, 05 May 2007

As furious behind the scenes work continues on preparing the 1.7 patch for release, we felt that it was a good time to give you the change log for the new patch. As you can see there has been a lot of work put in to sharpen and tighten the game as much as possible, in order to provide the best possible experience for you, the community. Hope you find this information handy! Stay alert for the 1.7 patch!


Change Log TO:C 1.7

// Bugs - Tweaks

Fixed 'cornerbug'
Fixed closing buymenu
Increased information passed through to allow better hit effect control and fix online synch issues
Improved network performance
Fixed weapon empty click sounds for several weapons
Tuned sound levels on ingame sounds (footsteps, impacts, nade bounces)
Improved and optimised smoke effects
Fixed broken glass triggers
Fixed items appearing when first coming into view
Improved animation system, removed exploit
Tweaked karma deaths
Changed LOShearing to false, fixing 3d sound occlusion
Last few sound placement issues fixed
Fixed crash when exiting the game
Fixed startmatch feature (Money not shown correct after reset)

// Adds - Improvements

Added feature; colored weaponbar, normal, reloading and empty
Added knife and bomb icons to the weaponbar
Added weapon text onscreen with fadeout feature
Added multiple taunt animations
Added optional alternative death messages
Added option to disable alternative death messages
Improved surface impact effects
Improved muzzlesmoke
Improved character setup code, included support for extended features
Improved playermodel LOD meshes
Added 'SellAllWeapons' command
Added a maplist to tocmenu
Made more options scalable
Added further default resolutions for modern monitors
added HUD Options Tab to the tocmenu to configure the Weaponbar
Improved Serverinfo (F2=activateguitab serverinfo) now copy the server IP adress to the clipboard

// Cheatprotection

Added integrated cheat protection, package security and exploit blocking

// Gameplay tweaks

Improved movement acceleration and aircontrol for a smoother feeling
Improved player damage system
Improved recoil penalty system
Reduced nade damage radius/killzone
Added 'Edge fall Control' as an option to the game settings

// Weapons

Tweaked weapon handling
Tweaked/improved sniper behaviour
Improved fire animation for the Steyr Aug
Added brand new Raging Bull animations
Added brand new animations for the AK47
Changed AK47 reload speed
Added tracers to the Galil and FAMAS
Improved multiple weapon fire sounds for a more powerful feel
Tweaked grenade fuse time

// Playermodels

Added the new Terror Street model
Added the new SF Heavy model
Improved rig on hands for Terror street model
Decreased player model brightness

// Maps

Added new map OBJ-Blink
Added new map OBJ-Deluge
Updated OBJ-Avion
Updated OBJ-Bushido
Updated OBJ-CaspianSea
Updated OBJ-Dagger
Updated OBJ-Infernum
Updated OBJ-Province
Updated OBJ-Rage
Updated OBJ-Richelieu
Updated OBJ-Salsa

// Admin

General admin improvements
Changed semi and masteradmin login
Added semi and masteradmin privilegs through the webadmin
Admin switchteam now switch the player with all his equipment(only at the end- and preround duration not during the game)
Added 'SwitchClan' command
Added a 'make teams' function
Changed startmatch countdown and order of commands

 
Tear your heart out: 1.7 Trailer
Written by Leviathan   
Friday, 04 May 2007

We combined existing talent along with new members Gaston (with his producing) and Rypel (with of course the Rypelcam), to give you a trailer of TO:C 1.7 footage while you wait for the imminent release! The movie shows our 2 new maps Deluge and Blink, both fantastic fun to play!



 Download - Mirror 1 (47Mbytes)

 
Time to get even more excited about 1.7!
Written by Spin   
Monday, 30 April 2007

Well, this will be the last blog update from within the team before 1.7 is publicly released. We can now let you know that the release will be in days, not weeks. We had intended to have the release out today, however our quality standards being what they are we have been testing in public, clanmatch and offline bugtesting to ensure nothing nasty or gameplay affecting slips through. As a result of issues with one of the new maps (oh, didn't we mention that we might have another unannounced map?) we will take a few days more to sign off on the patch.

However, OBJ-Blink, by Antilop, IS finished, bugfree, looks great and plays even better. Those players who have been with the mod for a while will probably know Blink as being just about the best 3rd party map that there has been for TOC and Antilop's constant improvement work has seen the map reach much deserved official status.

toc17_blink01.jpgtoc17_blink03.jpg

 

toc17_blink04.jpgtoc17_blink05.jpg

 

Code wise and gameplay wise it's stable, so no chance of anything nasty appearing there. We have been working very hard in the closing weeks of the patch to get that oldschool TO movement feeling better and help from our beta team has really helped to get that (big thanks to Erik and Jame in particular for their sterling work in recent weeks).

We have also included 2 new playermodels, for terrorists we have included the street terrorist and on SF is Ganjaman's incredible Heavy model, showing off what has to be the most impressive playermodel skin I've ever seen in a UT2004 mod. We have included new taunt animations which you can bind with voice commands for tactical use or to just plain show off.

toc_promo_1_7_004.jpg



To finish up on the media front, I always think that TO:C never gets the attention it deserves from video media, so here's a quick clip taken during a recent internal testing session. It shows off the improved effects, uber detail playershadows and improved playermodel lighting that have come with 1.7 as well as some stunningly bad aiming, this clip isn't to show that we are the greatest players in the world, just that the game looks cool in action.

 



Download Movie !
Movie Mirror !

We will let you know as close as we can to release day, right now we are closing things down in all areas for release but we're not quite ready to pack it up and let you have it. I'm really looking forward to release and can't wait to see it on the servers.

 

 
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