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Right, as it's the time of year for sharing, the team has some news for you faithful lot that kindly support our project. We are sure you want to know more about the upcoming (if not imminent) patch, 1.5. First up, the patch will bring a better overall game balance with rebalanced weapons. As has been said before this rebalancing is subtle, but definitely improves the game. We have added a dynamic nade fuse system, where the length of the fuse relates to how long you wait before throwing. This adds a whole new dimension to the use of nades, and in particular flash nades benefit from this change. If you let the throw bar top out you get the same fuse as before, but quickly tossing it results in a shorter fuse. Basically, we have finished tinkering with the weapons for this patch.
Then we have a previously unannounced tweak to the reward system, which has been made to put the emphasis squarely on teams fighting it out rather than one team fighting cash starvation. Some of you had mentioned this on the forum, and we listened. The result is a distinct increase in fun for you folks fighting the good fight on the servers.
More fun. This has been at the top of the agenda and we have tried to do this in several ways. The movement tweaks mentioned before are finished, and all testers agree they increase the fun and freedom factor. Bug fixes have been made to remove frustration and max out the fun. One of the best examples of this is that the hostage running speed has been increased. This means that they can keep up a lot better with their rescuers, which leads to an increase in success for that objective. It's the details that matter and we try hard to get it right.
Extra good news is that there will be some new maps for you to enjoy, and also one of the most popular maps has been updated to reflect the community's feedback on it. You'll just have to guess which one! There will be a few more treats, depending on the schedule, but we will have to save that for the next installment of news. Tomorrow, you can look forward to some screenshots.
All in all we have made solid progress, thank you all for your patience (you nice guys and girls know who you are) and support. Get ready for the next stage, as it's drawing very near. Seasons greetings from the TO:C team!
Update: Here are four images of Maui by Milli and four from Richelieu by Pere-Fouetard. We hope you enjoy these two brand new maps!
More on TO:C 1.5
Geschrieben von Yoshiro
Friday, 3. November 2006
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If you ask, you shall recieve: here is some more information on the upcoming Tactical Operations: Crossfire 1.5 patch.
The team has been pecking away at the list of TO:C bugs and managed to clear up a few issues that should make everybody happy. First off, the mac/linux torst twist bug has been axed. So our non windows friends will be able to enjoy the game just as much as the rest of us. Also on the list are the sound radius problems.
Additional tweaks include: increased movement speed, rebalanced weapons, jumping has been changed to better match AoT's (including air control), jump height while scoped has been increased, weapons with silencers are now heard at shorter distances then before, and the knife head shot is now more deadly.
We also have our latest Flash game ready for you featuring another new map in the works that we think you all will enjoy!
1.5 On The Horizon
Geschrieben von Gek
Friday, 20. October 2006
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We know all you people out there are clamoring for more official information, so here is some that might have been missed if you don't keep an eye on the forums (shame on you!). The team is currently hard at work on patch 1.5. This will be a further refinement based on the feedback that you, the community have kindly given us. It will address most of the main issues that you have indicated need improvement.
Having listened hard to you guys and girls the movement is being tweaked to be more like AoT. Air control will be increased and jumping will be improved. Movement speed will also be increased, and enhanced strafe speed is being tested as well. Jumping has also been improved. For all those that are "wild for the knife", it should come as great news to hear that faster running whilst holding a combat knife will be introduced. Movement, air control, jumping and strafing have been tested side by side with AoT to increase that old time feeling.
Regarding weapon balance, the P90 and MP7 are being rebalanced, as are the MP5 (all variants) and the infamous Jackhammer. We can't go into detail, but fans of these weapons (and who wouldn't be!) don't need to worry. The term "nerf" is not applicable. The skill that PetterF and the rest of the team showed in the original balancing is being applied here: just there is more focus on the weapons that you the community have asked us to look at.
Sound radius and volume values are being improved, to prevent sound carrying too far and giving an unfair advantage. PetterF has seen this to result in more action, which is what we all love!
DE laser size has been improved, so if you are keen on that laser guided precision, well, 1.5 will help you there.
We can't give you any direct news on what map changes may or may not happen in patch 1.5 yet, but we can say that there are three classic maps being worked on, and you folks are going to be loving it!
But it doesn't end with the remakes. Anyone that has played Crossfire will realize we have some excellent new maps, but there are some in the pipeline that raise the quality bar again. We can't name names (some are known, most not) but believe that the community have a lot to look forward to. Even if many of the exciting new maps will not appear until 2.0, we thought you should know. There will be more clarification in the future.
Just keep your powder dry, as the team is working hard to deliver what you want, as well as things you might not have imagined. Keep up the support and we shall keep up the quality.