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Brand new TO:Crossfire official cartoon!
Geschrieben von Gek   
Saturday, 26. May 2007
Für diesen Inhalt steht leider keine Übersetzungen zur Verfügung. Originaltext wird angezeigt.


Our resident team cartoonist, the multi skilled bukKkk thought you folks might like to know that he has produced a brand new cartoon for you.  We hope you enjoy it!

Check the latest one here:

Episode 9

and the archive here:

Archive

Have a great weekend out there!
 
1.7 Patch is released!
Geschrieben von Gek   
Sunday, 6. May 2007
Für diesen Inhalt steht leider keine Übersetzungen zur Verfügung. Originaltext wird angezeigt.

The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch.  As you can see from the change log we posted yesterday, there has been a lot of tough and systematic work done to get TO:Crossfire polished in key ways.  We believe that this is the finest version of TO:Crossfire that we have made, and we sincerely hope that our great community enjoys it too.

As well as consolidating and refining what has been achieved so far, this patch release also offers an element of technical showcase.  In particular, Ssswing's great new map, Deluge.  Advanced techniques were deployed to push the limits of what can be achieved with the UT2K4 engine.  There is a lot to enjoy with this patch release, and also much to look forward to in the future, with the 2.0 patch being the next milestone.

http://www.exp.de/download.php?id=12434 

ftp://mirror1.to-crossfire.net/client/TOCrossfire_beta1.7_update.zip  

ftp://toc.de-mirror.org/client/TOCrossfire_beta1.7_update.zip
 

md5:693354bc64f07363de42f6e1a6696e69 

 
Torrent

We hope you have a great time playing this patch, see you on the servers!  

 

As a bonus gift to celebrate the release of 1.7, LoneWolfen, our superb 2D artist produced three versions of a 1280x1024 wallpaper. 

tocwallpaper1280ver3.jpg

tocwallpaper1280ver1.jpg

 

 
Check the change log for 1.7!
Geschrieben von Gek   
Saturday, 5. May 2007
Für diesen Inhalt steht leider keine Übersetzungen zur Verfügung. Originaltext wird angezeigt.

As furious behind the scenes work continues on preparing the 1.7 patch for release, we felt that it was a good time to give you the change log for the new patch. As you can see there has been a lot of work put in to sharpen and tighten the game as much as possible, in order to provide the best possible experience for you, the community. Hope you find this information handy! Stay alert for the 1.7 patch!


Change Log TO:C 1.7

// Bugs - Tweaks

Fixed 'cornerbug'
Fixed closing buymenu
Increased information passed through to allow better hit effect control and fix online synch issues
Improved network performance
Fixed weapon empty click sounds for several weapons
Tuned sound levels on ingame sounds (footsteps, impacts, nade bounces)
Improved and optimised smoke effects
Fixed broken glass triggers
Fixed items appearing when first coming into view
Improved animation system, removed exploit
Tweaked karma deaths
Changed LOShearing to false, fixing 3d sound occlusion
Last few sound placement issues fixed
Fixed crash when exiting the game
Fixed startmatch feature (Money not shown correct after reset)

// Adds - Improvements

Added feature; colored weaponbar, normal, reloading and empty
Added knife and bomb icons to the weaponbar
Added weapon text onscreen with fadeout feature
Added multiple taunt animations
Added optional alternative death messages
Added option to disable alternative death messages
Improved surface impact effects
Improved muzzlesmoke
Improved character setup code, included support for extended features
Improved playermodel LOD meshes
Added 'SellAllWeapons' command
Added a maplist to tocmenu
Made more options scalable
Added further default resolutions for modern monitors
added HUD Options Tab to the tocmenu to configure the Weaponbar
Improved Serverinfo (F2=activateguitab serverinfo) now copy the server IP adress to the clipboard

// Cheatprotection

Added integrated cheat protection, package security and exploit blocking

// Gameplay tweaks

Improved movement acceleration and aircontrol for a smoother feeling
Improved player damage system
Improved recoil penalty system
Reduced nade damage radius/killzone
Added 'Edge fall Control' as an option to the game settings

// Weapons

Tweaked weapon handling
Tweaked/improved sniper behaviour
Improved fire animation for the Steyr Aug
Added brand new Raging Bull animations
Added brand new animations for the AK47
Changed AK47 reload speed
Added tracers to the Galil and FAMAS
Improved multiple weapon fire sounds for a more powerful feel
Tweaked grenade fuse time

// Playermodels

Added the new Terror Street model
Added the new SF Heavy model
Improved rig on hands for Terror street model
Decreased player model brightness

// Maps

Added new map OBJ-Blink
Added new map OBJ-Deluge
Updated OBJ-Avion
Updated OBJ-Bushido
Updated OBJ-CaspianSea
Updated OBJ-Dagger
Updated OBJ-Infernum
Updated OBJ-Province
Updated OBJ-Rage
Updated OBJ-Richelieu
Updated OBJ-Salsa

// Admin

General admin improvements
Changed semi and masteradmin login
Added semi and masteradmin privilegs through the webadmin
Admin switchteam now switch the player with all his equipment(only at the end- and preround duration not during the game)
Added 'SwitchClan' command
Added a 'make teams' function
Changed startmatch countdown and order of commands

 
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