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Sorry for the lack of recent updates, between heavy workload, update posts getting lost in mysteries of Joomla and not wanting to crash the news post's party it's been a while.
So, where do we stand at the moment?
1.7 was going to be a quick fix patch. Hardly ended up that way. We have, as previously reported, managed to fix some of the last remaining major issues that have haunted us since day 1, as well as implementing tighter security that should help set players minds at rest that they are playing on fun and fair servers. The time the patch has taken has been at times frustrating, however I can now say we are pretty much ready to start putting together the release in the next couple of weeks or so (it takes us a week to package and test a final version), we had originally hoped for the end of march, however now it's clear the date will be mid to late April.
A quick list of some of the included work in the patch:
Tweaked gameplay physics
Tweaked weapon handling (snipers, especially)
New weapon sounds
New weapon arms and anims (currently only seen on the AK47, however for 2.0 we will use these improved arms/skins for all warpons)
several special bonus additions that we aren't going to let you know about til release night,
New map, OBJ-This by Sswing'
Several major bugfixes (cornerbug, improved network performance, improved effects handling)
Visual effect improvements
Tracers extended to FAMAS/Galil
More sound fixes
Integrated cheat protection, package security and known exploit blocking.
Co-operation with 3rd party cheat protection providers to bring further server security tools for TOC
Some fun stuff ;)
Improved interface
Improved admin interface
Improved karma deaths
Improved player shadows (scalable for performance including new high detail shadows and uber high detail shadows for players with kick-ass rigs)
Improved player damage system
Improved recoil penalty system
Varied per weapon death messages
Improved weapon indicator bar
Reduced nade damage radius/killzone
Map fixes on several existing maps
Zombies...well, no actually
Improved and optimised smoke effect
There are actually quite a few more things we have achieved that I have forgotten to add there, we'll make sure to get a changelog up as soon as the patch is completed and ready for packaging, as well as keeping you updated on exactly when to expect to get your hands on 1.7
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